Aug 21, 2016 12:16 AM
sehnaoui
1568
60
8
MrPeterCapaldi
SNES and Gamecub controllers are still consistent. The X and Y were rotated around the thumb axis, but remain ordered and patterned right.
CaptainDerpyKid
Or you get a keyboard ;)
IHaveASiriusCyberneticsCorporationGenuinePeoplePersonality
No, lying game developers and cheating fuck sticks are.
oseri
You sir deserve an upvote for telling it as it is
Hoeloe
This is actually a cultural difference. In Japan, most games use the East button (Nintendo A, Playstation O) as a primary button, with [1]
the South button (Nintendo B, Playstation X) as the secondary or "cancel" button (note how the PS uses O and X, seen in other forms as [2]
"yes" and "no" symbols respectively). However, in the west, people tend to use the South button as the primary, and the West button as [3]
secondary. This has lead to a constant clashing of inputs, and one of the reasons I find the Gamecube and Wii controllers to be such [4]
genius design - they eliminated the symmetry of the button layouts such that each button was related to its function: big A for primary, [5]
slight less big B for secondary, positioned in places that make those natural to use. This means that games made in Japan and the West [6]
MrPeterCapaldi
SNES and Gamecub controllers are still consistent. The X and Y were rotated around the thumb axis, but remain ordered and patterned right.
CaptainDerpyKid
Or you get a keyboard ;)
IHaveASiriusCyberneticsCorporationGenuinePeoplePersonality
No, lying game developers and cheating fuck sticks are.
oseri
You sir deserve an upvote for telling it as it is
Hoeloe
This is actually a cultural difference. In Japan, most games use the East button (Nintendo A, Playstation O) as a primary button, with [1]
Hoeloe
the South button (Nintendo B, Playstation X) as the secondary or "cancel" button (note how the PS uses O and X, seen in other forms as [2]
Hoeloe
"yes" and "no" symbols respectively). However, in the west, people tend to use the South button as the primary, and the West button as [3]
Hoeloe
secondary. This has lead to a constant clashing of inputs, and one of the reasons I find the Gamecube and Wii controllers to be such [4]
Hoeloe
genius design - they eliminated the symmetry of the button layouts such that each button was related to its function: big A for primary, [5]
Hoeloe
slight less big B for secondary, positioned in places that make those natural to use. This means that games made in Japan and the West [6]