the magic of gaming

Aug 24, 2026 2:31 AM

HonestlyNotARobot

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19565

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535

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19

source: https://www.youtube.com/shorts/d9VD-sAzVQI

My decision to nevermore give money to big videogame companies came easy, since most AAA games of the last decade are trash, regardless of how much they try to impress the gullible with big graphics and "adult narratives".

2 weeks ago | Likes 1 Dislikes 0

The Sims 4 LITERALLY removed content that was baseline in previous games, and put It on sale as DLC.
You need to spend 1.5 k USD, if you want all content.

2 weeks ago | Likes 1 Dislikes 0

Costuming is top-notch. Pay-to-play, especially for a game you paid for, sucks. Then newer EA games are back to hours-of-play in your subscription so just put a card swiper on your console or PC and re-live those quarter-eating arcade days except now the pocket is your bank account and credit rating.

2 weeks ago | Likes 1 Dislikes 0

2 weeks ago | Likes 1 Dislikes 0

Those staves are pretty dope.

2 weeks ago | Likes 1 Dislikes 0

I was fully expecting downgraded graphics and instant death once through the door.

2 weeks ago | Likes 1 Dislikes 0

Potentially hot take: Games like MMOs that have perpetually ongoing development are actually better off as subscription games than as buy-to-play or free-to-play games. Development resources are limited (manpower, time, etc) so they will always be prioritized around whatever the revenue stream is. Buy-to-play and free-to-play ALWAYS use a cash shop, so the focus will be on pumping out sexy bikini armors for the cash shop. Meanwhile, a subscription-based MMO 1/2

1 week ago | Likes 1 Dislikes 0

is relying on the actual content of the game to keep people interested and paying, and so the development resources will be on developing good content. New zones, new storylines, quality of life improvements, interesting classes and skills, etc. 2/2

1 week ago | Likes 1 Dislikes 0

Believe it or not, the subscription model was an improvement on what came before. Online games used to bill hourly.

2 weeks ago | Likes 13 Dislikes 1

That's why I'm amused so many people go "I'm 30 years old and I remember..." and I'm older and I remember what came before what they're discussing. And I remember when paying a flat rate for one month was a pretty sweet deal.

2 weeks ago | Likes 6 Dislikes 0

Literally how the early days worked. Am I too millennial to get the joke? My first ever MMO was Nexus The Kingdom of the Winds and I had to convince my dad it wasn't a scam to use his card (I was still in jr high in 1998)

2 weeks ago | Likes 3 Dislikes 0

I think the joke revolves around the fact that Younger Millenials and GenZ are so used to free-to-play games crammed full of MTX that the idea of paying a subscription is offensive to them. Nobody tell them that subscription-based games have more consistent updates, focus their development on content rather than MTX, and don't hobble, hinder, or restrict the play experience to drive you toward the MTX shop while also advertising that MTX shop to you relentlessly.

1 week ago | Likes 1 Dislikes 0

lol @ SkyCraft

2 weeks ago | Likes 1 Dislikes 0

I'd happily pay a monthly subscription for a game if it could somehow consistently keep me entertained. But most subscription based games don't keep you playing because of how much fun you're having. You do the same thing over and over and they keep you playing using manipulative tactics. Skinner box addiction traps, fomo, fake scarcity, the list goes on.

2 weeks ago | Likes 1 Dislikes 0

Transfer money from my savings 😭

1 week ago | Likes 1 Dislikes 0

For everyone wanting this experience without the monthy subscription check out Guild Wars 2. This game respects your time and doesn't exploit FOMO to keep you playing.

2 weeks ago | Likes 1 Dislikes 0

Guild Wars 2 is literally the only free-to-play game I have any respect whatsoever for.

1 week ago | Likes 1 Dislikes 0

I just restarted Skyrim again today after a 5 year hiatus. I forgot how amazing it is.

2 weeks ago | Likes 2 Dislikes 0

This is why I avoided WoW. No way I'm paying a monthly sub for a game. I go through phases and switch games, subs never worked for me. And now I'm an old man with little time, they make even less sense. But there are heaps of good games out there that won't break the bank, so it's really not necessary either.

2 weeks ago | Likes 4 Dislikes 1

Depends. games like WoW and FF14 have a constant stream of content they add to the game on a monthly basis, and if you are enjoying the story, it can be fairly worth it. I payed for FF14 for over a year and went through the whole story. Never felt like it wasnt worth the sub to play with all the constant content additions.

2 weeks ago | Likes 2 Dislikes 0

2 weeks ago | Likes 3 Dislikes 0

Honestly fuck Nintendo to hell, but it's pretty good that Square-Enix got FFXIV to run on the Switch 2.

1 week ago | Likes 1 Dislikes 0

Star Citizen has entered the chat. Somehow this "game" still hasn't released yet but has made more than a billion dollars
https://www.tweaktown.com/news/111803/star-citizen-breaks-dollars1-billion-in-funding-from-less-than-7-million-players/index.html

2 weeks ago | Likes 4 Dislikes 0

It's because the guy in charge (Chris Roberts) is trying to develop two games at the same time - Star Citizen and Squadron 42, his on-rails interactive movie game - and through a combination of mismanagement, employee churn, and reworking stuff that should have been nailed down long ago, neither game is done and the bulk of the studio is still assigned to Squadron 42. It's not different from how Chris handled the development of Freelancer; he was just careful to not have a publisher this time.

1 week ago | Likes 2 Dislikes 0

I pay $15 to play old school runescape. I would happily pay $20 for a fully immersive VR fantasy mmorpg. Let's hope that when we have the tech for it, its so cheap.

2 weeks ago | Likes 4 Dislikes 0

VR MMO wanters when confronted with the idea of latency.

2 weeks ago | Likes 3 Dislikes 0

2 weeks ago | Likes 21 Dislikes 0

Bethesda just updated Skyrim. Again. Went to play last night, had to wait half an hour for an update to download, then it glitched and froze the game when I tried to open the map. Couldn’t open it again til I restarted the box.

Sat down to play at 11:15. At 12:15 after about 5 minutes of actual play I gave up and went to bed. Fuck this enshittification world.

2 weeks ago | Likes 2 Dislikes 0

I will have to agree, fuck EA games. also I dont think I've played an ubisoft game in like 20 years, but they were all pretty much dumpster fires made out of spare parts

2 weeks ago | Likes 3 Dislikes 0

This is basically World of Warcraft 25 years later

2 weeks ago | Likes 2 Dislikes 0

If you buy a game that requires montly subscription you know what you want or you are an idiot

2 weeks ago | Likes 1 Dislikes 0

I'm going to get slaughtered for saying this, but I don't mind paying for MMO subs. $20 a month is still the cheapest form of entertainment compared to anything else. Go out to a movie? $20 for 2 hours. Play golf? $50 to hundreds of dollars for a day. Sub to WoW? $20 for hundreds of hours. It's never been hard for me to justify that over anything else.

2 weeks ago | Likes 13 Dislikes 0

this...buy game, get three months for free, then pay subscription, that way the developers have steady income to keep the servers up and there is an entry hurdle for bots and shit...free to play games that try to make money through microtransactions are full of bots and cost you more in the end because of course you cant resist forever, everyone elses toon looks fancy, so you gotta make your toon look cool too...

1 week ago | Likes 5 Dislikes 0

Not only that, but when the revenue stream is a subscription fee the developer needs to make the game itself worth sticking around to play. A game that has a cash shop as its revenue stream only needs to make the cash shop items compelling, so the bulk of development resources go there instead and the game itself suffers.

1 week ago | Likes 2 Dislikes 0

alot of people would gladly pay a subscription and be able to access the full content, instead of it being free and then once you are invested into the game you realize that the endgame revolves around p2w gatcha games and events inside your game.
but it turned out that the gacha approach is more profitable, in some cases 10% of the player base being responsible for 80% of the income and the whole game is built around that concept.

2 weeks ago | Likes 27 Dislikes 0

yeah, the one and only potentially acceptable use I could see for gacha mechanics in a game, would be *tradable cosmetics, that have no function. literal gambling for pixels just to play a game should not be a thing.

2 weeks ago | Likes 1 Dislikes 0

I'm vaguely okay with the GTA Online model where you can spend real money to get in-game currency, as long as it's the same in-game currency that you earn in-game anyway and not spending real money doesn't lock you out of content. Not that I'd ever do it anyway, but I guess if people want to skip grinding and have the cash to do it I can't hold it against them. Me being okay with it would stop if playing to earn in-game money became prohibitively low or difficult.

1 week ago | Likes 1 Dislikes 0

The early days of WoW. Buy the base game, but pay monthly to keep playing it. Buy the expansion and keep paying monthly to play it. I miss it and yet, dont miss it.

2 weeks ago | Likes 39 Dislikes 0

Man, I was doin' that shit back in Everquest in 99. And now I'm doing it again in Everquest Legends today.

2 weeks ago | Likes 4 Dislikes 0

And that's the reason I used to play on pirate servers.

2 weeks ago | Likes 9 Dislikes 1

I miss the sense of community the game had before they implemented cross-server and diluted the experience. It was a brief and golden time, before Blizzard shit the bed repeatedly.

2 weeks ago | Likes 5 Dislikes 0

Blizzard consistently shit the bed since Burning Crusade to be honest, every new system they made was a broken, exploitable mess that took them years to address and fix after numerous years of complaints; only to half-ass the solution, making the problem worse. Whether it was PvP, GearScore, Splitting the raid system into a tiered difficulty that split the playerbase even more; cross realm grouping... Its a miracle i played for so long despite it in retrospect.

1 week ago | Likes 1 Dislikes 0

Played Elder Scrolls Online for a short time. Was alright and I had fun playing tourist, just wandering the map, but didn't *really* feel worth the monthly fee.

2 weeks ago | Likes 9 Dislikes 1

ESO doesn't require the monthly fee.

2 weeks ago | Likes 3 Dislikes 1

It doesn't? Well, now I'm curious what it was it had me paying for monthly...been too long to remember.

2 weeks ago | Likes 2 Dislikes 0

in the beginning, it was a sub based game like WoW and FF14. But it dropped the sub requirement, and went with it being a premium.

The sub includes access to all current available expansions and DLCs, as well as a few perks, like infinite depth crafting bag.

2 weeks ago | Likes 4 Dislikes 0

It did on launch. But it flopped hard and went F2P in a year.

2 weeks ago | Likes 9 Dislikes 1

not F2P. Its still Buy to Play, with an option sub. But honestly, with how many ways it is to play for free, its almost Free to Play. But it is still technically $20 to play it.

2 weeks ago | Likes 3 Dislikes 0

Back in the day, I understood it; You're paying for the maintenance of the massive servers, the quick in-game support, things like that. But it should never have been more than a couple of bucks a month.
These days, support is practically nonexistent, and the servers they run are usually no better than any other multiplayer title. The monthly fee is robbery.

2 weeks ago | Likes 8 Dislikes 1

They keep adding new content monthly for some of these games. Thats now what you pay for most of the time. The drip feed content

2 weeks ago | Likes 5 Dislikes 0

"A couple of bucks a month" was never enough to pay for servers and pay staff and keep ongoing services functioning. $15/20 is an entirely fair price if the game is decent.

1 week ago | Likes 1 Dislikes 1

$15 a month is $180 a year. Do you really think an individual player's impact on the servers and support costs a company even HALF that amount?
If I already paid for a base game, something like $3 or $5 should be more than adequate for a maintenance fee, especially if the game has other sources of revenue like cosmetics, etc.
Remember, many games are able to provide hosted multiplayer WITHOUT asking for a monthly fee to play.

1 week ago | Likes 1 Dislikes 1

Yes, and those games have MTX cash shops where they attempt to rinse the player for everything they can. The game is subsequently designed around getting the player to go into that cash shop, restricting or removing aspects of the game until you pay - often with a monthly subscription - to to undo those restrictions and removals.

1 week ago | Likes 1 Dislikes 1

To be fair, it is not just subscription games or micro-transactions. Games that you pay for only once can still have a demo. That is a good thing, but the demo ends, and often the final page has a link leading directly to the store page. Hopefully you have realized by now that when a game calls itself "free to play" that actually free to play part was just a demo.

2 weeks ago | Likes 1 Dislikes 0

For example: doom.

2 weeks ago | Likes 1 Dislikes 0

For some games, maybe. But most free to play games are still legit free to play to access all "content" in the game, and the only paid content is new characters, classes, account upgrades, etc.

2 weeks ago | Likes 1 Dislikes 0

And those kinds of games are designed in a way that will inevitably drive you towards swiping your card in the cash shop unless you are willing to accept a less-than-intended experience.

1 week ago | Likes 1 Dislikes 0

I think that depends on the game. I'm giving the benefit of the doubt here, as I never really played any of the gacha games, except one kinda no name ish(Once Human) and generally some game are likely full end gameplay available, with only cosmetics trapped behind paywalls. Others, like the ones that sell whole character/classes, yeah, not a full experience and all that.

1 week ago | Likes 1 Dislikes 0

2 weeks ago | Likes 7 Dislikes 2

What is this from?

2 weeks ago | Likes 1 Dislikes 0

Streets of Rage 4

2 weeks ago | Likes 2 Dislikes 0

that is someone who has played that elevator probably hundreds of times

2 weeks ago | Likes 1 Dislikes 0

cool fight!

2 weeks ago | Likes 2 Dislikes 0

Streets of Rage 4 my love. I've put +400 hours on it and it's been 6€ several times recently.

2 weeks ago | Likes 2 Dislikes 0

A beat'em up where item pick-ups don't despawn within a few seconds? Sorcery!

2 weeks ago | Likes 5 Dislikes 0

Is this a Streets of Rage sequel?

2 weeks ago | Likes 4 Dislikes 0

Streets of Rage 4

2 weeks ago | Likes 3 Dislikes 0

Wow. All the way out to 4, huh? Wild:) I'm glad they kept the same unique art aesthetic.

2 weeks ago | Likes 2 Dislikes 0

base game payment only being until level 10 which you get by completing the tutorial will get a game skewered regardless of how amazing the pay part is.

2 weeks ago | Likes 65 Dislikes 0

WoW? Isnt the tutorial for that like to level 20 or some crap?

2 weeks ago | Likes 8 Dislikes 0

WoW isn't a problem cause you don't reach reach 20 just from the tutorial. there is also a lot of content that is free until then and private servers exist to bypass it. not saying WoW box + expansion+ sub isn't scummy though. but if WoW only had free till level 2 and you reached it 10 minutes in, then it would apply.

2 weeks ago | Likes 6 Dislikes 1

Okay, but hear me out...
If you paid the base amount for a game, should be able to play it.
If you paid for the base game, and expansions, you should be able to play it.
If you paid for all of that, but you STILL cant play because you also have to pay for a subscription... then hold me bottle of rom matey, cause this pirate be sailing.

2 weeks ago | Likes 7 Dislikes 1

Base game cost = immediately pay all the people who worked on it and funding for next expansion. Expansion cost = pay to workers and server costs. Subscription pays mostly for server costs. This is completely fine and acceptable. what isn't acceptable is Base game cost = less than 2 hours of play time + pay for subscription like the video says. WoW has changed so it doesn't apply to it, but any game that has less than 2 hours of play + box cost + subscription will be roasted.

1 week ago | Likes 1 Dislikes 0

The standard mmo format is a free month or 2 and then monthly subscription to keep playing. That's perfectly fine for a game with perpetual content you can play for thousands of hours and basically live in. It costs money to maintain and continue to develop for. Practically no other type of paid game requires a subscription. Not sure what your panties are in a twist over.

2 weeks ago | Likes 4 Dislikes 1

Right now, WoW's base game is free, you don't need to pay to start playing.
Up to level 20, you can play any content you want, EXCEPT for the latest expansion, but you have a cap on gold (I think it's 1000), and social interaction limitations, to try to prevent free gold trading accounts.
If you subscribe, the level cap is up to the starting level for the current expansion, and no more limitations on gold and social.
The current expansion is paid, and goes free when the next is released.

2 weeks ago | Likes 2 Dislikes 1

The original boxed retail version of World of Warcraft cost $49.99 USD at its launch.

2 weeks ago | Likes 1 Dislikes 1

2 weeks ago | Likes 30 Dislikes 0

We tried to stop it. But we were told that we were over-reacting, and that if we didn't like we should just ignore it and shut up.

2 weeks ago | Likes 4 Dislikes 0

Whoever came up with this subscription bullshit for everything needs to be crucified on a cross by his balls...

2 weeks ago | Likes 243 Dislikes 3

EA

2 weeks ago | Likes 1 Dislikes 0

But think of the investors!

2 weeks ago | Likes 1 Dislikes 1

Do you think a 1 time $50 fee can fund over 20 years of maintenance and new content?

2 weeks ago | Likes 1 Dislikes 0

Gaming industry is where predatory business models were experimented with to see what people will put up with. Other industries are adopting.

2 weeks ago | Likes 3 Dislikes 0

I can't find any names so I am going to go with my default, the grandpa of enshitification, Milton Friedman. Angry about Reagan's or Thatcher's dumb ass policies? Thank Milton Friedman. https://en.wikipedia.org/wiki/Milton_Friedman

2 weeks ago | Likes 2 Dislikes 0

Well if it's a game you install on your PC and you run only on your PC with no servers needed.. yes, there's zero reasons to have a sub. But servers cost money. Developers for new content cost money. You gotta get it somehow, either micro transactions or subs.

2 weeks ago | Likes 2 Dislikes 0

Depends on the game. Some major titles with subscriptions are good, like FF14 and WoW. They do pump out new content all the time, and its fairly worth the monthly fee if you are actively playing and enjoying said new content.

But "freemium" games are a fucking plague on the industry.

2 weeks ago | Likes 14 Dislikes 0

Look at any shitty thing in the world and behind it is some mother fucker with a business degree. Or even worse... an MBA...
I swear those assholes are the bane of all humanity.

2 weeks ago | Likes 5 Dislikes 0

It's literally an educational certification that you've learned to priotitize fucking people over for profit.

Shakespeare said to kill all the lawyers. He was mistaken, but if he was alive today I'm sure he'd say kill all the MBAs.

2 weeks ago | Likes 5 Dislikes 0

Sadly I will come back to ffxi retail once a year, I do love the free server , but my og character is hard to give up

2 weeks ago | Likes 4 Dislikes 0

I hear FFXI has been very popular as of late and next month they're expanding the free trial to Lv 75 w/ the base game and no restriction on play time.

2 weeks ago | Likes 2 Dislikes 0

for MMOs it kinda makes sense, kinda, I think its more of a remnant from the end of the 1900s and early millennium where microtransactions and cash shops weren't really a thing as far as I remember, so since the games were intended to be a long running online service, they needed a way to keep making profits over operation costs. but cosmetic, convenience, and the unfortunate p2w shops all make enormous amounts more than subs do these days so yeah kind of a go fuck yourself at this point.

2 weeks ago | Likes 5 Dislikes 0

Monthly subscription is a lot more honest than the majority of microtransaction models and a lot of DLC. If it is buy once and they give out free updates that requires that new people are buying into the game constantly, and developers with bills to pay cannot just assume that.

2 weeks ago | Likes 20 Dislikes 0

Or they could simply charge for major updates. Autodesk Inventor 2011 is just fine, but if you want newer features you can buy newer versions. Or Fusion 360 which is the newer successor to the Inventor line...

2 weeks ago | Likes 4 Dislikes 1

Autodesk and [MMO] is not a valid comparison. Autodesk runs entirely on your own machine; MMOs run on servers that the developer has to pay for. The money for that has to come from somewhere, and you still have to pay your devs after that. MMOs have larger development teams. The two are so dissimilar that saying "just run an MMO like it's standalone utility software" is laughable.

1 week ago | Likes 2 Dislikes 0

Probably Trip Hawkins. Founder of 3DO and EA. Meridian 59 was the first MMO to have a subscription service model and it was bought while in beta by 3DO for publishing.

2 weeks ago | Likes 10 Dislikes 0

I'll tell you hwhat, it wouldn't have been the people who designed and built the game...

2 weeks ago | Likes 2 Dislikes 0

Didn't say it would be.

2 weeks ago | Likes 1 Dislikes 0

Pay to Play is fine if the developers pander to the audience they have.
It's when they spend all the money they make changing the game into something else and you realize you're being thrown away that it sucks.

2 weeks ago | Likes 1 Dislikes 0

Yeah the main problem is that people still pay for it. While adults will have an easier time refusing, kids will most of the time get their way. And since subscription models get much more money per person, they don't need as many people paying to make it a viable model. Which makes other companies see that it's less work for more money so they go that route. Eventually they are all using that model. And that wraps around gets some of those adults back because there are no other options

2 weeks ago | Likes 29 Dislikes 1

Wherever you got the idea that subscription models get much more money, your source was wrong. Market research has consistently found that the free-to-play, cash-shop-supported model brings in far more revenue.

1 week ago | Likes 1 Dislikes 0

Just because people will willingly allow themselves to get fucked over is no excuse to have anything but extreme emnity for the one who created the scam in the first place.

2 weeks ago | Likes 10 Dislikes 1

Sure. I never said otherwise. An opinion of explanation is neither a justification or a negation of the argument.

2 weeks ago | Likes 4 Dislikes 0

I cant help but think microtransactions make ungodly more amounts of money in a year than subs do. last time I played wow, the annual cost is like 160$, the auction house mount legit was like 100$ and people went ham buying that one-off single item, plus the endless other cosmetics, mounts, aesthetic pets, etc. or are people talking about a different sub model than mmo's like playstation+ and xboxgiveusmoremoney?

2 weeks ago | Likes 5 Dislikes 0

Microtransactions absolutely make dramatically more money. They also make the customer feel less overtly harvested from, which is why MTX models have taken off so much. The problem of course is that development resources always get prioritized toward the revenue stream, so if your money comes from selling bikini armor and not from the game itself as it woudl be w/subscription, the bulk of your resources are gonna go to pumping out bikini armors rather than making a compelling, high-quality game.

1 week ago | Likes 1 Dislikes 0

I will say at least gaming is one of the easiest hobbies to just go "Fuck this I'm out. Gonna go play my backlog for the next 10 years."

2 weeks ago | Likes 6 Dislikes 0

If you are smart enough to like single player offline games yeah. Eventually you won't even be able to do that. No more physical media and digital media gatekeeping and what not

2 weeks ago | Likes 5 Dislikes 0

GOG and sailing the seven seas works for me. Lots of older games you can't play without cracks. Spore for example won't run on modern PCs due to old DRM. It's not that I don't support buying the games but some just will not run and you can't even buy anymore.

2 weeks ago | Likes 3 Dislikes 0

Look in the mirror, look left and right of you, look at your steam and discord friend list. The unpleasant truth is: our apathy, complacency, and dopamine addiction made this. Not just possible, but actually made it. It's just so much easier to deflect that responsibility. It's being pushed, because we keep taking it. **The choice of acceptance was always ours.**

2 weeks ago | Likes 1 Dislikes 0

I just found out that a company rents you eyeglasses for a ”small” monthly fee. ”Very popular choise” they said.

2 weeks ago | Likes 1 Dislikes 0