Mercs vs possessed, breakout

Jul 9, 2020 6:30 PM

Under the guidance of a palm reader, Spike the Mutant leads his men towards a graveyard

Meanwhile 2 Brethren archers peer round a corner loosing arrows in support.

Sellswords wait among the tombs of the dead.

Taking shelter under the tree of woe.

A jaeger sits in the ruins of a house waiting a target to come into range.

Meanwhile a youngblood, full of adrenaline, appears to earn his keep.

Experienced huntsmen pick their targets.

The monsters gather at the base of a tower while a giant is distracted in the background.

They make their break while the giant is not looking.

Back at the edge of the graveyard, a skilled swordsman, a youth and loyal hound accost the cult's archers.

While bolts wither the cultists led by Spike the Mutant.

The mercenaries come to the gates to turn the evil men.

The warlock casts the Dread of Aramar on the Mercenary Captain but he brushes off the delusions with a hearty laugh.

The fight in the centre has started to turn in the favour of the mercenaries as they apply their superior training and the experience gained from many ventures into the city of the damned.

The cult should have not been so desperate to trust the words of a phony magician.

Back on the outskirts of the battle, the cloven hoofed mutant attempts to taken down a youth barring his escape. But the youth holds and is soon joined by a old soldier. It did not end well for chaos this day.

warhammer

mordheim