How Not To Rule The World (Pt 2 of How Not to Roleplay)

Sep 11, 2015 12:07 PM

Kavrae

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2694

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138

Ok boys and girls, it's time for part two. This time, it's for those poor bastards that want to rule the world. Or at least have complete control over an imaginary one. So step up GMs, DMs, or whatever you want to be called. Players... go find some cookies or something.

We're going to start by getting rid of a certain common idea. Where this idea came from? Hell if I know. But I'm going to blame video games. And sports. And granny smith apples. The problem in question is "Player vs GM".

Is it your sole mission in life to see your players suffer? To watch their carefully crafted masterpieces melt in fantastically ironic ways? Well get in line, because the rest of us got here first and this is like a wet dream. BUT if you actually follow through and do this shit? Turn in your dice, because you don't deserve that spot at the table.

You're there to create the world and control every single NPC in it. Isn't that enough power for your over inflated ego? You should be crafting a story for your players. Leading them (or more often than not cleaning up after them) in their epic adventures. Reward them. Punish them appropriately. But for the love of Grumsh, stop trying to make them hate the fucking game just to get your jollies.

Now don't get me wrong, some players out there are masochists in both the real world and the fantasy one. If they want you to turn their dwarf inside out with an army of orcs, go for it you lucky bastard. Just remember the same rule as in real life - if they didn't ask for it first, you're screwed more than they are.

Now that your players have lived to see part two of whatever twisted world you've come up with, we can move on to this part two. "The Rule of Cool". And no, this isn't some dumbass slogan from the 90s. Well, maybe it is. Whatever, I'm still using it.

In short, this rule says that if nobody knows what the hell you're supposed to do in a situation, go with whatever you would see in an action movie. Don't remember how much damage a frying pan does when that ex-virgin's mother throws it at your head? Make it up! But you know that shit's gonna hurt like hell, so ramp up that damage' Give it a fuckin 4x crit.

Ok, so now your game is over. The couch is stained with cheeto dust, the players are passed out or at home, and you have one hell of a cool story. It's home work time! Yes I said homework. Now get off your ass and open that rulebook. Figure out what kind of damage that frying pan SHOULD have. Use that from now on. But don't you DARE retcon that last session or your players will castrate you for taking away their epic story.

Some of you first time GMs have got it into your heads that you want to create a setting for you first campaign. A city, a country, or just say "fuck it" and make a whole world. Well I applaud your hubris; while simultaneously laughing. Because we've all been there and tried it. It's fuckin' hard.

If it's your first or even second game, you already have enough to worry about. Remembering the rules of the game, keeping your players in line, or just keeping track of which accent goes with which streetside drunk. Get a premade campaign or adventure. Seriously. Someone with years more experience and a team of testers put this together so you can focus on killing your players.

Now once you've got this "leader" thing down? Go for it! Making your own world is hella fun and WAY worth it. But you have to know what the hell you're doing first!

You see this winged bitch? This 2 foot nothing monstrosity is known as the Player Killer of the Runelords campaign in Pathfinder. She kills entire parties without being touched. People hate her. And my players killed her in a single fucking blow.

This is where some GMs throw in the towel. They rage quit, retcon the monsters stronger, or pull out some obscure rule to save their beastie. STOP IT! Grow a pair, accept the loss, and move on. Your players just accomplished something epic, either through some amazing feat, or exploiting a weakness you didn't think of. They beat you. You should be rewarding them. Not punishing them for actually using their brains.

If it's moving the game too fast or screwing over your plot line? Learn from it. Look up some guides on why "bigger monster is bad". This is where you grow as a Game Master, so trade in some of that ego for experience points and grow already.

Now get your ass out there! Find a system you like (I don't care what, just pick something). Find some friends or just random people who still think magic wands are cool. Then become the best damn Game Master you can be! Because Gygax knows there aren't enough of us out there.

Part 1 (Players) - http://imgur.com/gallery/WbelP
Part 2 (GMs) - http://imgur.com/gallery/dEDJ8
Part 3 (Getting Started) - http://imgur.com/gallery/ROoqG
Part 4 (Systems) - http://imgur.com/gallery/qeqdl

Be aware that The Rule of Cool and player determination often run contrary to 'game'. See also: Story Game. Valid, but different.

11 years ago | Likes 1 Dislikes 0

I spider climbed up a 30 foot wall and dropped 2 1000kb donkeys from my coat of useful things on something that was kicking our ass. 1/2

11 years ago | Likes 2 Dislikes 0

DM laughed, did some math, and had me roll 10ish d6 for damage for each one. It was great. I had to take 2 ticks towards evil though. 2/2

11 years ago | Likes 2 Dislikes 0

http://static.fjcdn.com/pictures/I+love+tabletop+rpgs_2d60a9_4717817.jpg

11 years ago | Likes 17 Dislikes 0

Don't forget the bard, willing to sleep their way through untold thousands

11 years ago | Likes 3 Dislikes 0

First image changed to be more consistent with the first post.

11 years ago | Likes 5 Dislikes 0

oh, and fair warning OP, it looks like a bug has fucked the favoriting of this album and only returns this url

11 years ago | Likes 2 Dislikes 0

Oh, that's obnoxious. I'll have to look into this later and see if it's fixable. Thank you for letting me know.

11 years ago | Likes 2 Dislikes 0

Love this post. I agree, its not about killing the party. Its about watching them have fun, AND then killing them when they act like fools.

11 years ago | Likes 3 Dislikes 0

I don't mind my plans melting in fantastically ironic ways, but the philosophy of this being a game of GM vs Players is really fucking dumb

11 years ago | Likes 2 Dislikes 0

It's "Gruumsh", you heathen!

11 years ago | Likes 2 Dislikes 0

Yeah I never got the "try to kill the player" mentality, I want to give them fights that are challenging but always winnable without luck.

11 years ago | Likes 2 Dislikes 0

lvl 15 lich critically misses save vs. silence spell. is dismantled by four lvl 5 characters quickly. DM laughs his ass off the whole time

11 years ago | Likes 2 Dislikes 0

I first started being a gm last year around this time. I was a novice with no experience whatsoever. I tried to make a country. That 1/2

11 years ago | Likes 17 Dislikes 0

Was my primary goal: a country/continent where my players could play inside a fantasy novel setting I've been writing. I thought I'd 2/3

11 years ago | Likes 19 Dislikes 0

Fail, but I kept at it. They've now explored 40 something dungeons and three cities. I have 7 more cities and countless dungeon floor 3/4

11 years ago | Likes 21 Dislikes 0

Plans they have yet to explore. My novel is nearing 50k words and they've only encountered My main characters a few times but soon... 4/5

11 years ago | Likes 20 Dislikes 1

Ask their hard work and all their decision will culminate in an ending of their campaign/progression toward the finale of my story AND

11 years ago | Likes 18 Dislikes 0

I've inserted a "if you do this first then that happens" motto to give solidity to the story. They'll write my ending for me

11 years ago | Likes 19 Dislikes 0

@bunnislayer

11 years ago | Likes 2 Dislikes 0

Someone never played Paranoia.

11 years ago | Likes 2 Dislikes 0

I know I'm 2yrs late on this, but I've made every single mistake here. Had I seen this before it would have been better. (1/2)

8 years ago | Likes 2 Dislikes 0

Because of that, I'd like to see nerd stuff like this reposted or bumped (idk I'm new) more often. +1 for you (2/2)

8 years ago | Likes 2 Dislikes 0

Best thing about DMing is when you hear a player some 5+ years later, telling the story of an epic battle/adventure/scene/whatever.

11 years ago | Likes 2 Dislikes 0

You want rules lawyer? You forgot a "u" in Gruumsh. That means I should get a +2 to hit and x3 damage on my next attack. Seriously, 1/2

11 years ago | Likes 3 Dislikes 0

don't sweat the small stuff. Just have fun with it!

11 years ago | Likes 2 Dislikes 0

Damn.... this god already hated me (a story for another time). This is just going to make things worse.

11 years ago | Likes 3 Dislikes 0

Excellent.

11 years ago | Likes 2 Dislikes 0

Pro DM advice: There is one golden rule that you must NEVER forget. You play to HAVE FUN. If everyone is having fun, you're doing it right.

11 years ago | Likes 106 Dislikes 0

Yep. That's the One Rule. Have fun. Everything else is a guideline.

11 years ago | Likes 2 Dislikes 0

As a friend said, GMing is like sex. If everyone involved is having fun, you're good at it.

11 years ago | Likes 17 Dislikes 0

Playing with a DM that wants to destroy your soul (twice) is the same as playing a fighting game with a pro. They just want to "win."

11 years ago | Likes 2 Dislikes 0

I know this comment is over a year old, but someone upvoted my post to 100 and I had to reply. i'm also a fighting game pro (1/2)

9 years ago | Likes 2 Dislikes 0

And I would never do that. When I play with not-so-dedicated people I mostly pick side characters or go easy. We aren't all that evil :P

9 years ago | Likes 2 Dislikes 0

Haha. Good to know. I prefer playing fighting games with my friends because we mess around and experiment with moves you rarely get to use

9 years ago | Likes 1 Dislikes 0

I keep hitting the up vote button but I can only give +1. This is exactly it. You can't be doing it wrong if people are having fun

11 years ago | Likes 4 Dislikes 0

As a GM in GURPS, I cheated. I have a whole open world for them... It's set in WWII! Historical maps FTW!

11 years ago | Likes 3 Dislikes 0

Have any of them caught on to this yet?

11 years ago | Likes 1 Dislikes 0

They already knew. Lots of things I change, but changing existing things is a whole lot easier than making new ones. It makes me happy (1/?)

11 years ago | Likes 2 Dislikes 0

because I can quickly make entire new cities for the game to advance into, and it makes them happy because they're quite adept at (2/3)

11 years ago | Likes 2 Dislikes 0

Screwing up, so they just move onto a different area and continue with the story. If they REALLY mess up, they've already (3/4 I lied)

11 years ago | Likes 2 Dislikes 0

abandoned the entire US due to every one of them having a death sentence. Now, they're off to kill Hitler (and many innocents, evidently)

11 years ago | Likes 2 Dislikes 0

I've always wanted to play D&D with someone! But, well, I don't really knew how,untill now! Thanks for these! :D

11 years ago | Likes 6 Dislikes 0

If there is a comic shop or game store around you anywhere, they there will be people willing to play. Also online resources if you want.

11 years ago | Likes 1 Dislikes 0

roll20.net for an online group, if you're interested in that sort of thing. Pathfinder is popular and available for free, but D&D5e's cool

11 years ago | Likes 2 Dislikes 0

the quickest and easiest is to go to a game shop and ask if they have an open dnd day, i know a few that host days just for new players

11 years ago | Likes 3 Dislikes 0

The problem is I live in Norway, and there aren't that many comic book shops anywhere xD But thanks for the hint! :D

11 years ago | Likes 2 Dislikes 0

#5: One of our party's longest-standing members was killed in a significant battle. We agreed to cart his body outside and give it a >

11 years ago | Likes 2 Dislikes 0

proper burial, my barbarian and the party ranger leading the way. We opened a door and stumbled on an Otyugh. Both of us got nat 20's. DM >

11 years ago | Likes 2 Dislikes 0

looked at the stats in the rulebook for the monster, looked at the group, and I quote; "This was meant to be a serious fight, but fuck it; >

11 years ago | Likes 2 Dislikes 0

"Barry (my barbarian) and Kor's (the ranger) weapons carve through the creature's flesh and it falls to the floor, defeated."

11 years ago | Likes 2 Dislikes 0

Sometimes, the epicness of the moment over-rules the numbers in the book, and a good GM can make the call.

11 years ago | Likes 2 Dislikes 0

i try to keep players alive early, because it's more fun down the line

11 years ago | Likes 2 Dislikes 0

I'm DM'ing my first campaign now. It's fun having them figure out the twists and turns I've planted while keeping them intrigued.

11 years ago | Likes 2 Dislikes 0

I played my first campaign recently as a Drow Brawler, all I wanted to do was punch shit and be a surly bastard. Got me in some shit but 1/2

11 years ago | Likes 2 Dislikes 0

we had an awesome GM that went along with all the random crap we kept doing, in the end, I OSKO'd a skeleton king with a punch 2/3

11 years ago | Likes 2 Dislikes 0

which was awesome, because at this point, everyone else was on their ass trying to fight skeletons with snowballs. 3/3

11 years ago | Likes 2 Dislikes 0

Best way to take on a boss - 1v1 brawl to the death. Also... snowballs?

11 years ago | Likes 1 Dislikes 0

I tried to grapple first, but it failed. Then came the fists. Yep, snowballs... http://www.d20pfsrd.com/magic/all-spells/s/snowball

11 years ago | Likes 3 Dislikes 0

Oh, right. Forgot that existed. Anyway; kinda reminds me of our fighter that chased a dragon into a tunnel and wrestled it to death.

11 years ago | Likes 1 Dislikes 0

About to start DMing a 5e D&D group. These posts are a good reminder of how not to scare off new players.

11 years ago | Likes 47 Dislikes 0

I just started playing in 5e. My group has been pretty helpful so far. Never saw myself playing his game, but man is it fun!

11 years ago | Likes 1 Dislikes 0

A big change from any version to 5E is that monsters of any CR can wreck a party if they're ill prepared. Had a level 5 monk die from 1/

11 years ago | Likes 1 Dislikes 0

giant bats who got a lucky surround on him when he was out of position from the party. 2/2

11 years ago | Likes 1 Dislikes 0

Good luck upon your campaign! I'm not familiar with 5th but may the dice never roll a 1. Have fun with it.

11 years ago | Likes 6 Dislikes 0

I really like 5e, its also really good for newer players

11 years ago | Likes 2 Dislikes 0

I'm about to start co-DMing a 5e campaign also! My co-DM has been DMing for years, but this is my first time.

11 years ago | Likes 1 Dislikes 0

My group recently started playing 5E! It's been very enjoyable so far.

11 years ago | Likes 1 Dislikes 0

Are you a fan of healing surges or do you use an older method? Everyone I know prefers 3.5 or the Pathfinder equivalent.

11 years ago | Likes 1 Dislikes 0

Do you know Critical Role? If you don't, watch it! If you turn out to be one tenth as awesome as Matthew Mercer, you can be proud as hell.

11 years ago | Likes 8 Dislikes 0

Voice actors playing D&D 5e, making you fall in love with them and the game. Here is the link: http://geekandsundry.com/shows/critical-role/

11 years ago | Likes 2 Dislikes 0

I WOULD LIKE TO RAGE

11 years ago | Likes 6 Dislikes 0

I WATCH THAT SHOW EVERY FUCKING WEEK FUCK YEAH

11 years ago | Likes 5 Dislikes 0

Hi fellow Critter! :) "How do you want to do this?"

11 years ago | Likes 2 Dislikes 0

I don't like premade adventures or settings. My own ones usually are enjoyed more by my players. I also have my own setting. I've spent 1/2

11 years ago | Likes 5 Dislikes 0

years adding material and I'm still going. The PCs are deeply involved in the lore of the world, and they love it. Feels more organic to me

11 years ago | Likes 5 Dislikes 0

while i've known a couple of decent dms, they couldn't DM outside of a premade to save their life, sadly

11 years ago | Likes 2 Dislikes 1

I really love a good homemade world. I generally recommend premades to newer players though. Takes away a lot of extra work while learning

11 years ago | Likes 4 Dislikes 0

Yeah, my first try at creating a setting was terrible. But hey, at least I learned how to not screw it up!

11 years ago | Likes 2 Dislikes 0

Sometimes... other times, you wind up with a DM who shoehorns you into the linear story. I recall one novice DM running a Dark Heresy game 1

11 years ago | Likes 2 Dislikes 0

2 who wound up having my Inquisition agent character clubbed down with a lasgun butt because the module said 'now the players see the

11 years ago | Likes 2 Dislikes 0

3 Guard captain' and he didn't want to improv me trying to interrogate the prisoners first, so he had the party knocked out and dragged into

11 years ago | Likes 2 Dislikes 0

You don't need to almost kill players to make them afraid. Create atmosphere out of horror movies and they will start to shat on their pants

11 years ago | Likes 4 Dislikes 0

I did this twice. One was a nice little hut down the bottom of a mine shaft. Other was the misted swamps called the Downies. GMing is fun

11 years ago | Likes 1 Dislikes 0

I do love me a good horror based campaign. What really got to one of my players was an undead giant spider descending upon them in an alley

11 years ago | Likes 1 Dislikes 0

Only found out early cause of pure luck, but needless they were very wary of towns in that particular area after (2)

11 years ago | Likes 1 Dislikes 0

My favorite of mine was when they found out the innkeeper/cook at an inn was a lich in illusory disguise. (1)

11 years ago | Likes 2 Dislikes 0

I like to mix things, and I have a group of new players too so I try to offer all kinds of situations right now so they can learn the game

11 years ago | Likes 1 Dislikes 0

and soon I will take off the kiddy gloves and start giving them chances to kill themselves :P

11 years ago | Likes 1 Dislikes 0

I did this on last game (pathfinder), there was just really creepy hut and even our dwarf fighter took few min to consider should he proceed

11 years ago | Likes 1 Dislikes 0

Oh and sorcerer detected magic inside the hut so they knew something must be there ;)

11 years ago | Likes 1 Dislikes 0

You gotta tell me, what was waiting for them inside?

11 years ago | Likes 1 Dislikes 0

Animated object that managed to eat the first person who went in, and of course had no light weapons on him. Stayed there until end of fight

11 years ago | Likes 1 Dislikes 0

Ouch. One of mine was an outer realm godlike being of chaos. He was very friendly, but when he asked people if they wanted a cup of (1

11 years ago | Likes 1 Dislikes 0

something and the said 'no', they wound up getting forced a cup of liquid conceptual 'no' into their hands. It refilled with denials. (2

11 years ago | Likes 2 Dislikes 0

I got so bored at work I created a brand new game in the fallout universe. Full rules set based off the games. Play testing on Saturday!!

11 years ago | Likes 6 Dislikes 0

Goodluck! Where's it based?

11 years ago | Likes 2 Dislikes 0

Well. Edmonton. I live there. City doesn't matter so much as the play feel.

11 years ago | Likes 1 Dislikes 0

Edmunton, Alberta or Edmunton, London? Just wondering, cause Fallout is VERY America based after all.

11 years ago | Likes 2 Dislikes 0

Alberta. Doing a story about the annexation and taking back of the home land.

11 years ago | Likes 1 Dislikes 0

The trick is to buy 2 city maps. One for you one for you vaulters. Mark down stuff on your map and let them discover it.

11 years ago | Likes 1 Dislikes 0

Would you mind if I saw some things about it? I'm working on a Borderlands system and would like some inspiration for gunplay.

11 years ago | Likes 3 Dislikes 0

I get to cheat a bit as fall out was based on gurps. So it play sorta like that but not exactly.

11 years ago | Likes 1 Dislikes 0

Aaah that makes sense. I was making my own system from scratch, even using some accuracy formula found in the Borderlands code.

11 years ago | Likes 2 Dislikes 0

Good luck translating that into dice!!

11 years ago | Likes 1 Dislikes 0

Using new characters or fleshing out the old ones? I'd love that, specially if I got to make my own vaulthunter.

11 years ago | Likes 2 Dislikes 0

New. All new. I might post it here when I am done. If I am happy with it.

11 years ago | Likes 1 Dislikes 0

Dude, send it to me. I love that kinda stuff. "Activated abilities" have got to be tough though... speciall upgrading them.

11 years ago | Likes 1 Dislikes 0

Never got to work on the classes but I had some stuff about the shooting. It used a single formula to see how many bullets hit.

11 years ago | Likes 1 Dislikes 0

One thing I think people to remember is to also not be TOO lenient. If players are killing people in town, then why do the guards (1 of ?)

11 years ago | Likes 33 Dislikes 0

just let them? The people should be arrested momentarily or, at the very least, questioned. And if they threaten the guards? Gg. (2 of 2)

11 years ago | Likes 18 Dislikes 0

If the players start slaughtering civvies, have the guard start a manhunt

11 years ago | Likes 6 Dislikes 0

At that point even the main villain would be like "dood... even I don't kill the innocent... wtf"

11 years ago | Likes 5 Dislikes 0

Or a really ingenious DM would have the main villain track them down as potential recruits maybe? Re-work the campaign to help the bad guys.

11 years ago | Likes 4 Dislikes 0

On this note, guards should almost always be scaled to be threatening to the players. Don't stick with the stock lvl 2 warriors.

11 years ago | Likes 20 Dislikes 0

Its fun trying to see an unchained rogue run from a team of a Unchained Monk, Inquisitor, and Ninja all at level 12 (2). He was level 10.

11 years ago | Likes 5 Dislikes 1

Haha, that'll teach him right? :P People assume it's like an open world game where consequences don't happen.. haha, nope.

11 years ago | Likes 5 Dislikes 1

Or have a high-level NPC "hero" (like Mordenkainen or Elminster) be in town to know the PC around.

11 years ago | Likes 5 Dislikes 0

I had a campaign where one party member kept killing NPCs while they slept to loot them. Had the kings assassins go after them. (1)

11 years ago | Likes 5 Dislikes 0

Now I'm picturing a Payday ramp-up situation in a D&D universe. "They killed all the town guards!" "Send in the dragon knights..." etc.

11 years ago | Likes 5 Dislikes 0

I scale mine based on wealth/resources of the region. Players are free to slaughter the local constabulary if they wish but that 1/2

11 years ago | Likes 14 Dislikes 0

2/2 doesn't mean the ruling baron won't be sending heavily armed reinforcements.

11 years ago | Likes 13 Dislikes 0

Or have a lot of them depending on how big the settlement is. But yeah, don't pull punches, but don't throw them either I guess? :P

11 years ago | Likes 4 Dislikes 0

Luckily I've never run across this problem, but hilarity would ensue if it did occur. I'd bring out my NPC Codex and find a few 1/2

11 years ago | Likes 1 Dislikes 0

premade NPCs to throw at them. Challenging ones of course - supported by the standard level 2 warriors. 2/2

11 years ago | Likes 1 Dislikes 0

Learn from the best. "Stop! You've violated the law! Pay the court a fine or serve your sentence. Your stolen goods are now forfeit."

11 years ago | Likes 3 Dislikes 0

"Then pay with your blood!"

11 years ago | Likes 2 Dislikes 0

If the players are being murderhobos, talk to them OOC. They're probably bored or don't know what to do. Killing them doesn't fix anything.

11 years ago | Likes 1 Dislikes 0

My first group were officially known as the Murderous Hobos. We killed some cultists in town, but I found it odd nobody else cared.

11 years ago | Likes 1 Dislikes 0

I am said player that killed "winged bitch" in 1 shot. The story is hilarious even to this day.

11 years ago | Likes 28 Dislikes 2

Well? Regale us! Did you stab her with the ten foot pole?

11 years ago | Likes 1 Dislikes 0

Do tell.

11 years ago | Likes 7 Dislikes 0

story! story! story!

11 years ago | Likes 4 Dislikes 0

I once made 5 orcs' heads explode, and let the rest of my party deal with the last one. Didnt stop them from objectifying my character later

11 years ago | Likes 2 Dislikes 0

I'd love to hear that story!

11 years ago | Likes 1 Dislikes 0

story time!

11 years ago | Likes 14 Dislikes 0

probably a scythe nat 20 or something.

11 years ago | Likes 3 Dislikes 0

Dude, one time my friends and I were fighting some boss monster, and we had an NPC with us who crit failed over and over. Finally, after (1)

11 years ago | Likes 3 Dislikes 1

Yeah, my scythe inquisitor in pathfinder has made comedy before with crits. Multiple element burst enchantments and inquisitor buffs.

11 years ago | Likes 4 Dislikes 0

The best was definitely killing a lich that the GM messed up on and applied the lich template to after calcing xp twice over.

11 years ago | Likes 3 Dislikes 0

Fuckin 4x crit bullshit scythe wielding barbarians... Grumble grumble...

11 years ago | Likes 2 Dislikes 0

(2)we had a few good hits on the boss monster, the NPC rolls a critical hit. With a pickaxe (4x crit). He murdered that fucker.

11 years ago | Likes 3 Dislikes 0

As a long time DM, I never actively try to kill off my players. They seem to be pretty adept at handling that part themselves.

11 years ago | Likes 291 Dislikes 1

The only time my rolls are lucky is in battle, my DM tried everything to kill me off, only made me stronger xD

11 years ago | Likes 1 Dislikes 0

My DM tried that once, just spawned a giant demon on us, but we slayed it so it "exploded", killing us all... But it was part of the story

11 years ago | Likes 1 Dislikes 0

Famous last words. "I'll bet I can make that."

11 years ago | Likes 1 Dislikes 0

I remember when I fought creatures that dropped my wisdom near 0. I thought that I could mimic a mage floating in mid-air overa ravine...

11 years ago | Likes 15 Dislikes 0

I once had a fighter with a wisdom score of 7. Got hit with 1d6 wis damage once...rolled a 6. Fighters with 1 wisdom are fun to play.

11 years ago | Likes 4 Dislikes 0

A player in a Ravenloft-set Pathfinder game got his tanking-focused monk decapitated because he rushed into a group and I got a nat 20 and-

11 years ago | Likes 1 Dislikes 0

-a very nasty d20 deck draw.

11 years ago | Likes 1 Dislikes 0

If I let them dictate the action too long they will kill each other or negotiate things they regret later. Never. Fails.

11 years ago | Likes 3 Dislikes 0

HEY NOW! I resemble that remark!

11 years ago | Likes 3 Dislikes 0

I'm currently fighting against my DM. He's trying to kill my char. The other players said they will fight to avenge me if he succeeds.

11 years ago | Likes 2 Dislikes 0

"I wander west" "...okay" "I go for about two miles." "...so remember the yowling of a dozen wolves your scout heard?"

11 years ago | Likes 2 Dislikes 0

As DM 95% of the time I want my players to live, but if they are playing badly, and ignore my/their party's advice they must be punished.1/2

11 years ago | Likes 2 Dislikes 0

I have a player who is on his 4th character and still isn't getting it. He made it NG but plays it CE and d/n understand the problem 2/2

11 years ago | Likes 2 Dislikes 0

I try to actively avoid murdering them. Having a character you've gone through a game with makes people interested in the story.

11 years ago | Likes 3 Dislikes 0

As a player, yup. I almost died more from other players' shenanigans than from the enemy. God, the stories I have....

11 years ago | Likes 2 Dislikes 0

I've DM'd a few games and I never understood the thrill of killing off players. I'm having a good time if everyone else is too.

11 years ago | Likes 2 Dislikes 0

When I GM, I hold a silent rule. While death is always a threat, I will try to make character's death worthy of them. (1/2)

11 years ago | Likes 7 Dislikes 0

If they are boring or stupid, thus shall be their death. If a character is one about which many tales will be told, they will die in glory.

11 years ago | Likes 8 Dislikes 0

Same here. Then again, we're mostly playing Call of Cthulhu, so every character is pretty much doomed from the onset, anyway.

11 years ago | Likes 10 Dislikes 0

I'm starting a CoC-themed Super Dungeon in PF! My players expect doom for their characters, especially the Skald with 7 Wis.

11 years ago | Likes 1 Dislikes 1

I'm starting a CoC-themed Super Dungeon in PF! My players expect doom for their characters, especially the Skald with 7 Wis.

11 years ago | Likes 2 Dislikes 0

Wasn't that the campaign where the sadistic 4channer made that OP psychopath old man? Someone link it, I'm lazy and on a phone.

11 years ago | Likes 3 Dislikes 0

Haha good deed, son. Now just give me back my gnomes...

11 years ago | Likes 1 Dislikes 0

I’m a bard. Enough said

9 years ago | Likes 1 Dislikes 0

① Our DM decided to put us face-to-face with the BBG early, so he could mock us and give us some false leads (in disguise, of course).

11 years ago | Likes 2 Dislikes 0

② Predictably, we players did what players always do. We attacked. This apparently caught the DM completely by surprise (no idea why).

11 years ago | Likes 2 Dislikes 0

③ We were horribly out-matched, each of us could easily die from just one good hit from this guy. Yet the dice were hot that day.

11 years ago | Likes 2 Dislikes 0

④ We rolled crit after crit, and obviously lawyered the shit out of the bad guy, and with only one party member left standing, WE WON!

11 years ago | Likes 2 Dislikes 0

⑤ The poor DM was so angry with us, and we could hardly stop laughing. It was his own damn fault. XD

11 years ago | Likes 2 Dislikes 0

As a new DM with a group of relatively new players, I have to actively show mercy to avoid killing my players, or the entire party would die

11 years ago | Likes 3 Dislikes 0

Try encouraging some creativity. You playing pathfinder? If so, try having bad guys use combat maneuvers. or use the environment creatively.

11 years ago | Likes 2 Dislikes 0

I would argue against that. Worst case, if they all get killed, have them roll up a new group and spread rumour in town about the last >

11 years ago | Likes 1 Dislikes 0

group's failure to return or supposed death, add in a bit of potential loot and boom, new motive to pick up where they left off.

11 years ago | Likes 1 Dislikes 0

Try shorter dungeons with large XP rewards for the first 3 levels. In some cases i just start everyone at lvl 3 with max hit die.

11 years ago | Likes 1 Dislikes 0

Once everyone has a few more HP things are a bit less 'tender' and you can throw some more interesting things in there. I love DM'ing

11 years ago | Likes 1 Dislikes 0

True that. The first two levels are just spent grinding to 3 anyways.

11 years ago | Likes 2 Dislikes 0

Always done this. Start level 3 just because levels 1 and 2 are just boring as hell.

11 years ago | Likes 2 Dislikes 0

Unless you have good RPers. We started a L1 campaign once - after our first dungeon crawl, two party members 'quit' in fear of their lives>

11 years ago | Likes 2 Dislikes 0

if they continued on like that. Rolled up new characters that we met later on. Was awesome to RP through that.

11 years ago | Likes 2 Dislikes 0

Interesting, I almost prefer to start them at level 1, as I pefer to tell a story, so the early part is cirtical otherwise, how'd they 1/?

11 years ago | Likes 2 Dislikes 0

defeat the dark cleric puppet ruling a kingdom, find out about the imprisoned demigod attempt to break free, help free said demigod, or 2/?

11 years ago | Likes 2 Dislikes 0

I DM play-by-posts on Paizo, so my own players aren't nearly as adept. I have to nudge them in that direction if I want to see a death :P

11 years ago | Likes 1 Dislikes 0

To be fair though, my players know I'm a pretty harsh DM, and they enjoy it.

11 years ago | Likes 1 Dislikes 0

My players were fighting a serpent folk fire wizard/pirate the rogue thinks its a good idea to run to the powder room and come back with 1/2

11 years ago | Likes 1 Dislikes 0

barrel of black powder. HIS IDEA WAS TO THREATEN A FIRE WIZARD WITH BLACK POWDER FROM 100 FEET AWAY! luckily i was prepared for this player

11 years ago | Likes 2 Dislikes 0

and hit him with the one nonfire spell she prepared... but it was phantasmal killer... a death spell. every one else sighed relief he got 3

11 years ago | Likes 2 Dislikes 0

mad and keeps bringing it up, but the other players keep reminding him that i could th tpk'ed if i had been so inclined thanks to him.

11 years ago | Likes 2 Dislikes 0

It seems to be a special talent of some. One poor soul managed to lose 15 of them in Exalted by the time most of us were on our 2nd or 3rd

11 years ago | Likes 57 Dislikes 0

Hide behind the pile of dead bards!

11 years ago | Likes 1 Dislikes 0

Print out a sign that reads "YOU DIED" and play the music from Dark Souls every time. He will at least see it as a learning experience.

11 years ago | Likes 4 Dislikes 0

One of my characters "died" (read ejected and removed from the game for a while). On the trip back to civilization 1/2

11 years ago | Likes 3 Dislikes 0

I dropped 5 grenades at my feet. GM, fortunately, allowed me a save and I somehow managed to make all of them.

11 years ago | Likes 3 Dislikes 0

Friend's brother rolls so sadistically well as a DM that his players all get one free death a session. A reanimated chicken OHKO'd a PC.

11 years ago | Likes 7 Dislikes 1

Holy shit.

11 years ago | Likes 2 Dislikes 0

I don't remember what system it was, but it was one with an exploding dice mechanic. Roll the max result, you get to roll again. Forever.

11 years ago | Likes 3 Dislikes 0

Yup, every party has that one gal/guy that just seems to attract critical failures.

11 years ago | Likes 17 Dislikes 0

Ah yes, as a barb, I know the feel of a crit fail causing me to stub my own toe with my +1 greathammer

11 years ago | Likes 2 Dislikes 0

Let me tell you about Sir Queso, the Royal Prince of the upper city Dwarves. This stout, tough looking Dwarf was very intimidating at a 1/3

11 years ago | Likes 4 Dislikes 0

glance. his mythril chainmail, the thousand yard stare, an axe that looks like it could split a dragon in two with no effort. 2/3

11 years ago | Likes 4 Dislikes 0

As soon as he opened his mouth, we found out he was a moron. sent to the undercity by his parents to get rid of him. 3/4 sorry i miscounted

11 years ago | Likes 4 Dislikes 0

We call one of my friends the lightning rod for character deaths. He often saves others from dying be going in their place, accidentily.

11 years ago | Likes 12 Dislikes 0

QUICK, HIDE BEHIND THE PILE OF DEAD BARDS!

11 years ago | Likes 8 Dislikes 0

That was a great movie!

11 years ago | Likes 2 Dislikes 0

One thing I should note: If you're a long-time player, transitioning to DMing, as I was, creating a custom setting on your first go isnt 1/2

11 years ago | Likes 2 Dislikes 0

I've done the same thing with my current campaign, the second I've run, the players are eating it up!

11 years ago | Likes 1 Dislikes 0

2/? as bad as you've made it appear. My first DM'd campaign, was a custom setting I wrote up every detail for in about a 2 week timespan and

11 years ago | Likes 2 Dislikes 0

3/3 my players loved everything about the campaign

11 years ago | Likes 2 Dislikes 0