Turning a prototype into a full game. "Story of a Nomad"

Jul 7, 2016 1:38 PM

dgoodayle

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I had set myself a challenge..

I found myself in a rut after several months of developing prototypes and never getting them to the next stage, so I decided to build and ship a project in a month whilst live streaming everything on Twitch.

The idea was a fairly simple one, Survival exploration, live as long as you can until you die. Over the course of the month and several suggestions later it turned into a procedurally generated survival game with multiplayer PVP, building and crafting. Certainly more than I had initially set out to make but I some how managed to deliver on my goal.

On the last day of the challenge I setup an Itch.io page(https://dgoodayle.itch.io/earthfall) and started to sell the alpha for a small price with the promise of free future updates.

Over the following weeks I tided up the codebase, fixed many bugs and released a cleaned up version (several times too, thanks to the wonderful testers)

Moving forward...

I was proud of the end result, but I wanted to push it further. My first attempts at making the artwork was all done using MagiVoxel which lead to everything looking pretty blocky. That was fine for the prototype but the full game needed something a bit more, so I spent a month teaching myself the basics of Blender before committing myself to a full graphical overhaul.

The games premise needed work too, sure surviving is fun and all but it doesn't really have an end game and I find myself getting bored of repetitive actions over time.

Now the story is as follows:
You grew up in the city, growing tired of the noise, over crowding and the lack of feeling alive. So you decide to wander into the wilderness trying to find peace, your aim is to get the very center of wilderness and live there for three months. You set off from the edge of the forest with whatever you decided to bring (Character kit selection is in now), all the while the flora and fauna are getting tougher and supplies are dwindling away. You can trade goods with scattered trading posts by bringing your crafted goods there in return for machine built parts (like actual saws, axes, etc.) which will help you on your journey.

Mesh Generation

This was pretty challenging to get right, I wanted to take the origi al blocky style and make it look more like the trees and stones that were in the game. In order to do this I had to completely rebuild the map data and implement a fast mesh generator which didn't destroy the framerate or the memory usage.

I managed to get there in the end and even learnt some new tricks along the way!

Learning to animate

I had taught myself how to rig characters over the past few months and thanks to some open data sets I managed to get a basic run / walk / turn cycle into the game too.

So here we are

New mechanics, new artstyle and a new name. So i've decided to change the name from EarthFall to Story of a Nomad. I'm at the start of a long road but I've never been so happy to be walking it!

Thanks for reading,
Danny (@DGoodayle)

Good job!

10 years ago | Likes 4 Dislikes 0

Looking good!! I would totally play it! I love survival/building games like that

10 years ago | Likes 1 Dislikes 0

great work man this looks like it could become an awesome game with friends

10 years ago | Likes 9 Dislikes 0

i would love to play where can we all purchase?

10 years ago | Likes 1 Dislikes 0

Really good job, can't wait to see the final product!

10 years ago | Likes 1 Dislikes 0

This is looking great @op, keep up the good work!

10 years ago | Likes 6 Dislikes 0

Thank you :)

10 years ago | Likes 3 Dislikes 0

Ah, Blender. Where shortcut keys have shortcut keys. Looks great! Love the art style.

10 years ago | Likes 1 Dislikes 0

imgurcraft

10 years ago | Likes 1 Dislikes 1

So when do we get to play?

10 years ago | Likes 1 Dislikes 0

I much prefer EarthFall as a time, even if it is a bit reminiscent of the falling of the Titan variety. Gorgeous looking art style!

10 years ago | Likes 1 Dislikes 0

Thanks :) I had to change the name for several reasons. Onwards and upwards!

10 years ago | Likes 2 Dislikes 0

Hey hey! A fellow gamedev. I love where the graphics are headed. One thing: hard shadows on thin moving objects don't work well. 1/2

10 years ago | Likes 1 Dislikes 0

3/2 Other than that, keep up the great work!

10 years ago | Likes 1 Dislikes 0

Lower the alpha and add a blur. Low Polly works everywhere but thin moving shadows like when walking in front of the fire

10 years ago | Likes 3 Dislikes 0

(deleted 1307229473) | Likes 0 Dislikes 0

"I setup an itchi.io page and started selling the alpha" *doesn't provide any links to either* *shakes fist*

10 years ago | Likes 111 Dislikes 0

*cough* http://earthfallgame.com/

10 years ago | Likes 5 Dislikes 3

That's the quickest way to get your post removed for advertising.

10 years ago | Likes 8 Dislikes 0

Don't want to get slated for making "promo pieces" :)

10 years ago | Likes 68 Dislikes 0

Someone asked for links, therefore it's not longer possible for you to be bitched at for making a promo piece.

10 years ago | Likes 44 Dislikes 0

Look mate, if this is 100% your OC and you're not begging, conning or ripping someone else off by all means share your hard work.

10 years ago | Likes 4 Dislikes 0

Thank you :)

10 years ago | Likes 3 Dislikes 0

as a side question, it CAN be played single player right?

10 years ago | Likes 8 Dislikes 0

The current online version can be played on your own if you host it. The new version (coming end of this month)is going to have singleplayer

10 years ago | Likes 15 Dislikes 0

Can we get a source to buy it?

10 years ago | Likes 6 Dislikes 3

I tuned out at "a procedurally generated survival game".

10 years ago | Likes 1 Dislikes 2

what would tune you back in? :)

10 years ago | Likes 2 Dislikes 0

Positive reviews. I don't mean to suggest I have no faith in your abilities, it's just that you've chosen to enter a very saturated field.

10 years ago | Likes 1 Dislikes 0

Not a problem, I'll keep working at making the game better and maybe one day it'll interest you :) Thank you for the feedback @eggmuffin

10 years ago | Likes 2 Dislikes 0

Yay another early access crafting survival multiplayer pvp game, we could never have enough of those. I'm sure THIS one will be finished.

10 years ago | Likes 1 Dislikes 6

Yay another hater trying to discourage new game devs from making personal projects because they're "overdone"

10 years ago | Likes 3 Dislikes 0

I'm not discouraging him from making it, I would discourage him from selling it though. It stops being a personal project once you sell it

10 years ago | Likes 1 Dislikes 4

You don't have to buy it. Also, I'd say it's personal if you're the only one who made it.

10 years ago | Likes 3 Dislikes 0

Absolutely this. It can be argued that it's a form of art. A creation that came from the individual dev's hands.

10 years ago | Likes 2 Dislikes 0