dgoodayle
42977
1434
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I had set myself a challenge..
I found myself in a rut after several months of developing prototypes and never getting them to the next stage, so I decided to build and ship a project in a month whilst live streaming everything on Twitch.
The idea was a fairly simple one, Survival exploration, live as long as you can until you die. Over the course of the month and several suggestions later it turned into a procedurally generated survival game with multiplayer PVP, building and crafting. Certainly more than I had initially set out to make but I some how managed to deliver on my goal.
On the last day of the challenge I setup an Itch.io page(https://dgoodayle.itch.io/earthfall) and started to sell the alpha for a small price with the promise of free future updates.
Over the following weeks I tided up the codebase, fixed many bugs and released a cleaned up version (several times too, thanks to the wonderful testers)
Moving forward...
I was proud of the end result, but I wanted to push it further. My first attempts at making the artwork was all done using MagiVoxel which lead to everything looking pretty blocky. That was fine for the prototype but the full game needed something a bit more, so I spent a month teaching myself the basics of Blender before committing myself to a full graphical overhaul.
The games premise needed work too, sure surviving is fun and all but it doesn't really have an end game and I find myself getting bored of repetitive actions over time.
Now the story is as follows:
You grew up in the city, growing tired of the noise, over crowding and the lack of feeling alive. So you decide to wander into the wilderness trying to find peace, your aim is to get the very center of wilderness and live there for three months. You set off from the edge of the forest with whatever you decided to bring (Character kit selection is in now), all the while the flora and fauna are getting tougher and supplies are dwindling away. You can trade goods with scattered trading posts by bringing your crafted goods there in return for machine built parts (like actual saws, axes, etc.) which will help you on your journey.
Mesh Generation
This was pretty challenging to get right, I wanted to take the origi al blocky style and make it look more like the trees and stones that were in the game. In order to do this I had to completely rebuild the map data and implement a fast mesh generator which didn't destroy the framerate or the memory usage.
I managed to get there in the end and even learnt some new tricks along the way!
Learning to animate
I had taught myself how to rig characters over the past few months and thanks to some open data sets I managed to get a basic run / walk / turn cycle into the game too.
So here we are
New mechanics, new artstyle and a new name. So i've decided to change the name from EarthFall to Story of a Nomad. I'm at the start of a long road but I've never been so happy to be walking it!
Thanks for reading,
Danny (@DGoodayle)
Thunderchief1
Good job!
Fuwano
Looking good!! I would totally play it! I love survival/building games like that
enderkai
great work man this looks like it could become an awesome game with friends
londonhearts
i would love to play where can we all purchase?
Sequ892
Really good job, can't wait to see the final product!
blamethedogforthefart
This is looking great @op, keep up the good work!
dgoodayle
Thank you :)
PiGuy314
Ah, Blender. Where shortcut keys have shortcut keys. Looks great! Love the art style.
notrollnoparty1
imgurcraft
YouCatfish
So when do we get to play?
Nerfection
I much prefer EarthFall as a time, even if it is a bit reminiscent of the falling of the Titan variety. Gorgeous looking art style!
dgoodayle
Thanks :) I had to change the name for several reasons. Onwards and upwards!
chimitos
Hey hey! A fellow gamedev. I love where the graphics are headed. One thing: hard shadows on thin moving objects don't work well. 1/2
chimitos
3/2 Other than that, keep up the great work!
chimitos
Lower the alpha and add a blur. Low Polly works everywhere but thin moving shadows like when walking in front of the fire
MelodyLightfoot
"I setup an itchi.io page and started selling the alpha" *doesn't provide any links to either* *shakes fist*
besieged
*cough* http://earthfallgame.com/
Snooj
That's the quickest way to get your post removed for advertising.
dgoodayle
Don't want to get slated for making "promo pieces" :)
MelodyLightfoot
Someone asked for links, therefore it's not longer possible for you to be bitched at for making a promo piece.
PolarHailStorm
Look mate, if this is 100% your OC and you're not begging, conning or ripping someone else off by all means share your hard work.
dgoodayle
Thank you :)
MelodyLightfoot
as a side question, it CAN be played single player right?
dgoodayle
The current online version can be played on your own if you host it. The new version (coming end of this month)is going to have singleplayer
TheZulthar
Can we get a source to buy it?
eggmuffin
I tuned out at "a procedurally generated survival game".
dgoodayle
what would tune you back in? :)
eggmuffin
Positive reviews. I don't mean to suggest I have no faith in your abilities, it's just that you've chosen to enter a very saturated field.
dgoodayle
Not a problem, I'll keep working at making the game better and maybe one day it'll interest you :) Thank you for the feedback @eggmuffin
IWantToUseAHyphenInMyName
Yay another early access crafting survival multiplayer pvp game, we could never have enough of those. I'm sure THIS one will be finished.
goldensky
Yay another hater trying to discourage new game devs from making personal projects because they're "overdone"
IWantToUseAHyphenInMyName
I'm not discouraging him from making it, I would discourage him from selling it though. It stops being a personal project once you sell it
goldensky
You don't have to buy it. Also, I'd say it's personal if you're the only one who made it.
MyMiddleNameIsAllen
Absolutely this. It can be argued that it's a form of art. A creation that came from the individual dev's hands.