7555 pts · May 6, 2014
The developer of Pull My Tongue. A fan of Photoshop, Autodesk Maya and Unity
Thanks!
Not yet but a demo coming soon, and thanks! :)
Yes!
Awesome! Thanks!
Nope, none of that crap!
Yes! But pc first :)
I just assumed Kill Bill was a documentary and based all blood flow effects on that. Wasn't it a documentary?!
Oh yes! But damn this have been very hard work to get this done. A lot more trickery here than one would imagine.
Was a bit surprised. Got the notification like 2 min after I posted.
Yeah, this is the level of detail we are aiming for all around.
Hey, game takes place in 1920s chicago. The samurais are just on a revenge trip..
Hah yeah that could work. Game is however a bloody as all hell revenge samurai story. So there will be blood splattered everywhere as limbs are chopped off and heads roll!
Yeah sorry. I fucked up :D
Deleted the old one, made a bobo.
Well Samurai's are stealthy in other aspects. They just crave that insane rush of decapitated blood gush! :D
There will be game modifiers for extra blood and dismemberments :)
Game in development.. or BloodPaint, who knows :D
Haven't got one yet. We will post the steam page soon, just need a decent name and some missing assets to record a good video :)
I've got a good answer for this. It's 1-4 player co-op. (Just playing solo right now but we have it up and running with 4 players).
Splitting makes me happy..
Ah, now I understand that expression ;)
Yeah, I just had a few particle systems right now and this is the one for behadings. Gonna add a few more and it's gonna have a quick flush that ebbs out instead. Just thought it looked kinda fun though :)
Hmm true, distorsoment? :D
I might get some lawyers knocking on my doors with that one but I like where your mind is at :D
Had to keep it under a minute to be able to upload :)
Yeah we are aiming for a very quick stealth / action gameplay where stealth is prefered until things go to shit and then full on action is the way to go. So the player is very equipped to handle both action and stealth.
Haven’t decided yet, this is a art style test for the game
Thanks!
Not yet but a demo coming soon, and thanks! :)
Yes!
Awesome! Thanks!
Nope, none of that crap!
Thanks!
Yes! But pc first :)
Thanks!
I just assumed Kill Bill was a documentary and based all blood flow effects on that. Wasn't it a documentary?!
Oh yes! But damn this have been very hard work to get this done. A lot more trickery here than one would imagine.
Was a bit surprised. Got the notification like 2 min after I posted.
Yeah, this is the level of detail we are aiming for all around.
Hey, game takes place in 1920s chicago. The samurais are just on a revenge trip..
Hah yeah that could work. Game is however a bloody as all hell revenge samurai story. So there will be blood splattered everywhere as limbs are chopped off and heads roll!
Yeah sorry. I fucked up :D
Deleted the old one, made a bobo.
Well Samurai's are stealthy in other aspects. They just crave that insane rush of decapitated blood gush! :D
There will be game modifiers for extra blood and dismemberments :)
Game in development.. or BloodPaint, who knows :D
Haven't got one yet. We will post the steam page soon, just need a decent name and some missing assets to record a good video :)
I've got a good answer for this. It's 1-4 player co-op. (Just playing solo right now but we have it up and running with 4 players).
Splitting makes me happy..
Ah, now I understand that expression ;)
Thanks!
Yeah, I just had a few particle systems right now and this is the one for behadings. Gonna add a few more and it's gonna have a quick flush that ebbs out instead. Just thought it looked kinda fun though :)
Hmm true, distorsoment? :D
I might get some lawyers knocking on my doors with that one but I like where your mind is at :D
Had to keep it under a minute to be able to upload :)
Yeah we are aiming for a very quick stealth / action gameplay where stealth is prefered until things go to shit and then full on action is the way to go. So the player is very equipped to handle both action and stealth.
Haven’t decided yet, this is a art style test for the game